An arithmagon is a triangular network graph where the value of each edge has a specific relationship to each node. They can make for rich extension activities that will engage the higher order thinking skills of your middle school students and that make clear links between simple mathematical problems and complex computational thinking. In this session we are going to take you on a problem solving journey where we tackle arithmagons first with an iterative trial and error approach, then once an arithmagon is solved we can try to derive a formula for the value of each node, finally we are going to turn to Scratch programming to put both of these approaches into the form of code. Given no limitation on the types of relationships that we can assign between nodes and edges, we can easily create a problem sets appropriate for students widely ranging in ability. Please bring a charged laptop, you will need to use an online or installed version of scratch.
|Session Code||Session Date||Session Start||Session Finish||Session Location||Places Remaining|
|I-18||07/12/2018||02:30 pm||03:30 pm||La Trobe University||
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