Fractals are infinitely complex objects derived from very simple equations that produce an infinite set of self-similar shapes. Fractal geometry is what is responsible for the realistic textures and shapes in Pixar movies and seemingly infinite virtual universes present in games like No Man's Sky. In this workshop you will learn how to use Scratch and Python to create fractals and other self-similar geometric shapes through a technique called recursion. Once we have generated an interesting set of fractals we will end on a discussion of the wider mathematical domain to which fractals belong: chaos theory which is described by its creator Edward Lorenz in the following words: “when the present determines the future, but the approximate present does not approximately determine the future." Please bring a laptop to the presentation.
|Session Code||Session Date||Session Start||Session Finish||Session Location||Places Remaining|
|H-33||07/12/2018||12:10 pm||01:10 pm||La Trobe University||
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