Utilising codable robotic devices in primary mathematics classrooms

Summary

Student-friendly robotic devices such as BeeBot, Ozobot and Sphero introduce young students to systematic thinking to solve problems using a sequence of steps and decisions. The goal is to teach students that multiple starting points are possible, and that solution steps can be reviewed, revised and improved by class discussion.

This session will show how these digital technologies fit readily with key content areas of the Victorian primary mathematics curriculum, and connect directly with Critical and Creative Thinking. They provide opportunities to demonstrate and explore algorithmic thinking, providing a natural bridge to Visual-Programming Languages such as Scratch.

This session will be interactive and will illustrate practical approaches to utilising robots in the primary classroom. Resources will be provided to illustrate the key goals for mathematical thinking from Early childhood and Prep through to Year 6 with specific reference to the Victorian Curriculum: Mathematics.

You may bring your own robotic devices and any resources you have found helpful.

Presenters
Max Stephens
Duncan Symons

Session Code Session Date Session Start Session Finish Session Location Places Remaining
B-17 06/12/2018 11:00 am 12:00 pm La Trobe University
21
C-17 06/12/2018 12:10 pm 01:10 pm La Trobe University
19

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